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Give each team a pen and paper. All you have to do is print out these free Old Wives Trivia Cards! Baby Name Meaning This is a fun, meaningful game for the mother. Another fab use for leftover rotisserie chicken breast that always seems to be in my freezer. Yes, that's what makes it so fun!

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In addition to our regular round Family Feud list, we now offer user submitted data for the Fast Money round as well, in a convenient combined chart form. Post in the forums to submit additional unique data for the chart. Family Feud — Fast Money. Lifeguard 29 Name a kind not brand of chip. What Do You Want? Passport 49 Tell me a kind of food that you order out for.

Lopez 47 Name A Famous Roger. Singing Name Something People Set. Homework 78 We Asked Husbands: Oprah 29 Jerry Springer 23 Dr. Thanksgiving 52 Easter 26 We Asked Men: Sports Events 48 We Asked Women: Fly 86 Name Something That Crawls. Eat We Asked Married People: Shoot Someone We Asked Women: On Phone 56 Reindeer? Swim Name an actor who you think might be able to knock out Mike Tyson. I have found a couple on Pinterest they really like playing.

I would love to know what other games you play with your grandchildren. I am always looking for things to do with mine. We love this game and featured it in our latest post. Could divide in age groups- not wrapped much for little ones and more difficult the older the group is. Wrap questions in the ball and the group that can answer all the questions first wins a prize easy questions for smaller- more difficult for bigger kids.

Could assign a person over the ball as others figure out the clues that way all are staying involved. Also Youtube is great for a demo. Rather than using one continuous length of saran wrap, we use pieces. It makes it much more difficult to find the ends to pull it up. Another option to make it more difficult is to use the sticky saran wrap.

We play it with tape, so much fun! Check it out on our blog if your interested! I love this idea!! I am going to do it for my 1st grade Valetine's Day Party. We have 14 kids in class, how much candy do you think I should use? And Should I let them tear the layers or peel each layer? Common plastics used to produce heat shrink wrap are: Anything from centerfold shrink wrap, shrink tubing, shrink bags, or even marine shrink wrap rolls can be considered heat shrink wrap.

As my grandson and I are moving to bigger city area, to meet more of his challenging needs, this game sounds like a great ice breaker once we get settled and he is established in some groups. I am sure kids and parents will love it. I work with children in france and we do a game a little like this but not with presents.

It's a "rallye choco". Children had to cut a chocolate bar with knife and fork and all the other try 7 to make a dice. The first who make it take the knife and fork They don't eat lot of chocolate: D but they like it lot of.

This is trust and honest loans which you will not regret, Contact us via Email: This sounds like a good idea for a Halloween party I am thinking about! Try wrapping a gift in several different boxes. You will stand in a circle and the first person will roll the dice. Pass the dice until a person rolls a double. While they are unwrapping it the guest continues to roll the dice until the next person rolls a double then that person puts on the mitts. What does this have to do with Seminary, you may be asking.

This was an ideal alternative to a class Christmas gift exchange. I did not want to ask anyone to bring a gift as it may have been a hardship for a few of my students and I did not want to single out any one of my 24 students.

I wanted to have a fun gift-type game. The Candy Ball game fit the bill on so many levels. It was so much fun and very different than a regular gift exchange.

I got the idea on Pinterest. There was a photo and no instructions so I had to figure it out on my own. Scroll to the end of the photos for instructions on how to make the ball and play the game. To make the candy ball: I used all sizes and types. To start the ball, I used a large jingle bell elf as the center. It was fun for the kids to hear the jingle inside as they pulled off layer after layer. The closer they got to the center, the louder the bell jingled. Then I placed a piece of candy on the ball that was forming and wrapped it up with shrink wrap the sturdy wrap used for packing and moving I would not recommend saran wrap as it is not sturdy enough.

I continued this process of placing a candy on the wrapped ball until it was a little larger than a basketball. Every few layers, I would use tape to seal up the recently wrapped layer this made it a little more challenging and I recommend doing this. To Play the game: A player hold the ball and starts removing the layers.

The player on their left is rolling 2 dice as fast as possible in an attempt to roll doubles. When the player to the left rolls doubles, they pass the pan and dice to their left and the ball is passed to them. They tear as many layers as possible while the player to their left is rolling the dice. As the layers are removed, the candy starts to come out.

Players keep any candy that comes out during their turn. This took us about 20 minutes with 24 students playing. This was fast moving and kept their total attention. Everyone got at least 1 piece of candy. To make this more challenging, have players wear gloves. If you plan on using gloves, you may not want to use as much tape when assembling the ball. Posted by Shauna at 2: Jess January 27, at 4: Unknown January 24, at 9: Kelli Webster February 2, at 9: Ruby February 6, at 5: The Andersen Clan February 6, at 9: MamaLadyBug April 16, at 9: Any darts that miss or fall out of the board count as 25 points!

So, if you mange to somehow hit three double bull's-eyes, your score would be negative one hundred and fifty! If you've played x01 before, you'll be absolutely astounded by how many triple's you'll hit while aiming for the fat single-1!!

Just remember, Murphy was an optimist. These games really don't have much strategy. When I play Low, I always like to throw the first dart at bull in hopes of starting my total with or If I miss, I just try to lob two fat single-1's. In either game, if you know you're going to lose a life anyway and the player after you is near death, you might want to consider helping out with your last dart by setting up an easier score. This is a VERY simple game for any number of players.

It is very popular among soft-tipped dart players. It is also one of the few games in this list that may be played on an electronic board. Players' names are written across the top of the board in order and the board is divided into columns for each player's score. Order is usually determined by each player throwing one dart at bullseye; closest to the bullseye throws first, furthest throws last.

Each player takes turns trying to score the highest points with three darts. Play begins at zero and the total of the player's three darts is added to the previous total each round. First player to reach the target score wins the game. Killers is a really fun game designed to be played with 3 or more people. To win killers you must simply be the last person on the scoreboard with a life left.

Play begins with each player, in order, throwing one dart left-handed or right-handed if that player is a lefty. This is to set a random number and that number will be the players number for the rest of the game.

Whatever number is hit is written next to that players name. No two players may have the same number, so if a player hits a number that was already taken that player should throw again. The next step in the game is to become a "killer". You become a killer by hitting the double the thin outer ring of your number ONCE. When you hit a double of your number, write a "K" next to your name to show that you are a killer.

Once you become a killer, the job now is to kill all your opponents. You accomplish this by hitting the double of THEIR number and they kill you by hitting the double of your number. One important note, if you hit your own double after you have become a killer you DO kill yourself! Each time a kill occurs, one life is erased from that player's tallies.

Once the player has no lives left that player is out of the game. Play continues until the only one player has any life left. On occasion, I have had several average players and one "I never picked up a dart before" kind of person notice they always seem to win!?! There really isn't much strategy to this game but I can offer a couple of tips.

First, try not to hit a number right next to someone else's. If you do, you will get accidental kills from people who were trying to kill the other player. Also players will tend to aim at that spot with the thought that there is more chance to kill someone if they don't yet have a favorite enemy yet. Another tip is to try to stay neutral and to kill people evenly. If you blast someone, while ignoring other players it will be remembered for several games and that player will be out to get you.

Often the players try to take out the stronger players who have a better chance of killing them than the weaker players. This can often lead to the worst player wining the game because when the smoke clears, the stronger player will probably only have one life left. The weaker player, on the other hand, probably has all three lives left because that player was left alone.

The weaker player now only has to hit one dart to win the game. If you throw a bulls-eye left-handed and you can manage to hit the double-bull, you will probably win the game. It may be played by any number of players and is more fun with alot of people.

For example the loop that makes up the lower half of the number 6 is a target, however the upper hook of the 6 is not. These are written as "L", for example "L16" would mean the loop of the The 8 and 18 each have two valid loops and which one is hit does matter.

They would be noted as "UL8" for upper loop of the 8 or "LL8" for lower loop of the 8. As you can imagine loops are very hard to hit and are also very risky, if you miss slightly, you did not set a target number. However, if you do hit a loop, the other players have the difficulty of matching it.

The only real strategy here is one of opportunity. If you hit the target number and have at least two darts to set a new one, try one dart at a loop.

If you hit it sit down. If you don't, make sure you hit a new target even if it's an easy one with your last dart. Remember, hitting a big fat 16 and giving the next player an easy target is better than losing a life because your threw all your darts at a loop and missed or having a bounce-out with your last dart aiming for that double bull. The object of the game is to "close" all your numbers 20 down through 12, any three doubles, any three triples and bulls-eye.

The scoreboard is drawn with the numbers 20 through 12, doubles, triples and bullseye written in descending order down the center of the board.

Doubles with a D and triples with a T in Korea, they call the triples "trebles". The thin outer ring counts as two of that number or counts as one double.

The thin inner ring counts as three of that number or counts as triple. The players each take a turn throwing one dart at bulls-eye, closet dart to the bullseye gets to throw first. The first player throws three darts at any of the scoring numbers to try to close that number. The player then scores the darts that he has thrown and play alternates until one person closes all their numbers. The only real decision that can be made in a game is weather to score the doubles and triples as doubles and triples or score them as three of the number you hit.

I tend to believe that if I only needed one dart to close the number I score it as a triple. If I needed two or more, I score it for what it's worth. You can also expect that you will be hitting triples right next to the number you were aiming at so you might just want to try scoring all your triples as "splashes". Some of the better dart players in Korea there were very few prefer to play in strict order as the numbers are listed on the scoreboard.

This means that splashes don't count and if you hit a triple 20 while aiming at 20's you MUST score it as 20's. This makes for some very LONG games when you get to the triples and doubles sections. One night a couple of Australians and I decided to try the Korean Mickey Mouse game and play it with points like standard Cricket. This made for a very interesting game when you could score points based on doubles and triples being closed! This is a simple game of elimination for any number of players.

It does get a little long when there are a lot of players, however. To be the first player to get "around the clock", that is to get at least one dart in each number from 1 through 20 in order. Each player throws one dart at bullseye, closest to the bullseye goes first, furthest from the bullseye goes last. Each player gets three "lives" represented by three tally marks below their name. No, I don't know why they call the game 9 lives but you only get 3. Maybe it was invented with 3 players?

Each player takes a turn trying to hit each number from 1 through The numbers must be hit in order or they do not count. If a player misses with all three darts, one life is lost a tally mark is erased from that player. When all three of a players lives are lost, that player is out of the game. The winner of the game is the first player to make it to 20 or the last player in the game to have any lives left.

This is a great game for large numbers of players, the more players, the better. It can be played with any number, however, even two. It has the strangest twist of any game I've ever played on the dartboard. The object is to be the first to shoot "around the clock" one dart in each number from 1, clockwise, to No scoring is needed as long as each player can remember what number they left off at the last time they threw. If there are a lot of players or some players have had a little too much suds a list of names and current target number can be kept on the scoreboard.

Each player should throw one dart at bulls-eye, closest to the bulls-eye goes first. After the first game, order can be reversed with the winner of the previous game going last. The first player tries to shoot one dart into each number, in order, starting with the number 1. Only the thin inner triple ring, thin outer double ring, and the wedge in between count as scoring the target number.

After the 1 is hit in any of the playable areas, the next target is 18 and so on, clockwise around the board. If the player's dart misses the board outside the doubles ring or bounces out, the dart is left in the board for one turn. The player throws only two darts the next turn and then may pull the lost dart for use in the next turn after that. If the player throws a dart into the area from the bullseye to the triples ring bull and double bull included , the dart is left in the board and is a "PRISONER".

A prisoner dart remains in the board until any player including the player who threw the dart hits the playable area of the same number in the case of the bullseye, hitting another bullseye captures the prisoner.

If there is more than one "prisoner" dart that may be captured, they may only be captured one at a time. For example, if there are two darts in the 18 between the bulls-eye and the triples ring, two darts must be thrown into the playable area of the 18 to capture them both.

After the first "prisoner" is captured, one player now has four darts to use while the player who lost the dart has only two. By the end of the game, you might be playing with 7 darts and none of them might actually be yours! Play continues until one player has gotten a dart in every number from 1 through 20 in the target area.

The first player to do this wins the game. The only strategy in this game involves the decision to progress towards reaching the 20 as opposed to trying to capture prisoner darts. While "wasting" darts trying to get the prisoner darts, other players may get too far ahead of you and win the game. Remember keeping your original three darts is the best idea, other peoples darts do not throw the same as yours and you will not be as accurate.

This is a very unique game based on an auto race. A lot of imagination is used in "laying out a course". The object of the game is to hit each section of board included in the "course" and be the first to "cross the finish line".

One dart is thrown by each player and the closest to the bullseye throws first. The players names are written in order across the top of the board and the agreed upon course is written down the center of the board.

The "agreed upon course" is where the imagination aspect of the game comes in to play. Players must pick target sections of the board to be the "course" and the "obstacles". The obstacles are oil slicks, car wrecks, hair-pin turns, etc. All the obstacles must be hit with two darts in order to pass them, while the regular sections of course must be hit only once. All elements of the course are specific: Only the precise section of the board listed counts and the course must be played in strict order.

I usually let each player name 2 or 3 course elements plus one obstacle. This way everyone has a chance to include their favorite numbers. After all the obstacles have been completed, the finish line must be crossed. The finish line consists of 2 bullseyes. Either two single bulls may be hit or one double.

The only strategy is in how you choose the course. Try to set an obstacle that is a hard number to hit that you have practiced. Don't pick something common like double or triple that everyone is used to hitting.

To score a higher score than your opponent after you've each had a turn as "scorer" and "stopper". Each player throws one dart at bullseye, closest to the bullseye chooses to be the "stopper" or the "scorer". The "stopper" always goes first. Players names are written in order across the top of the board with the numbers 1 through 20 and bull's-eyes written down the center of the board dividing the board into two columns.

The "stopper" plays first and throws three darts into different numbers. Each number that is hit is "stopped". Stopped numbers are shown by placing an X next to the numbers.

Any part of the number may be hit to stop it. After the stopper throws, the scorer now tries to score as high a score has possible with three darts. Any numbers that have been stopped, do not count towards a score.

Any other numbers that have not been stopped count in the usual way. The thin inner "triples" ring counts as three times the number hit and the thin outer "doubles" ring counts as twice the number hit.

Bull's-eyes count as 25 points and the double-bullseye counts as The scorer's score is kept as a running total and written on the scorer's side of the board. Once all the numbers and the bull's-eyes have been stopped, the round is over. The roles now reverse and the original stopper tries to score points while the original scorer stops numbers.

For example, I can't hit 18's to save my life but I can't be stopped on 16's and 19's. So, if you were playing me and new this, you should try to stop 19's and 16's first and let me flounder on the 18's all I want. Obviously it is important to try to stop the higher numbers first, though. This is a fun and easy game to learn and is good practice because it covers the whole board. It may be played by any number of people or teams.

Try to score as many points as possible in 20 innings or "Shanghai" your opponent. Each player throws one dart at bullseye, closest to the bullseye goes first.

The names of the players are written in order across the top of the scoreboard and the numbers 1 through 20 are written down the left side of the board. Vertical lines are drawn to divide the scoreboard into columns, one for each player. Each player takes a turn throwing three darts to score the highest score possible in that round. Only the wedge that is the same number as the round counts towards the score. For example, only 1's count in the first round, 2's in the second, etc. The thin outer "doubles" ring counts as twice the number scored and the thin inner "triples" ring counts as three times.

After all twenty rounds have been completed whoever has the highest score wins. The second way to win is to "Shanghai" your opponent.

To Shanghai, you must hit one dart in the single, one in the triple and one in the double of the target number in any order. If you succeed in hitting a Shanghai, the game is over and you win regardless of the other player's score.

If you hit a double or a triple with the first dart, always try for the Shanghai. If you miss it, you will still have a decent score and if you do get it, you win. This is a very simple game that may be played with any number of players.

Games go very quickly and may be finished in as little as nine darts. Players names are written in throwing order across the top of the scoreboard. The numbers 1 through 9 are written vertically down the board.

Vertical lines may be drawn to divide the board into columns for each player. Players try to "close" each number from 1 through 9. To close a number you must hit 3 of each number in any combination.

The thin outer ring counts as two and is called a double. The thin inner ring counts as three and is called a triple. Scoring is represented in the following manner: Numbers may be closed in any order and any of the target numbers may be scored at any time.

For example a player may choose to throw one dart at 1, one dart at 2 and one dart at 7 instead of trying for three at one number. The one unique catch to this game is that if you throw more that three of a number, any extra darts that you throw must be given to your opponent.

For example, with your first dart you hit a single 1, your second dart is a single 1 and your third dart is a triple 1. You have now scored a total of five 1's.

You take three of them to close but the other two must be given to your opponent. In a multi-player game more than two there are three variations on who to give the points to.

The first is to give the points to the next player in throwing order. The second is to give the points to whichever player needs those particular points the most.

The third is to allow the shooter of the extra points to choose which player will receive them. The method of distributing the extra points should be agreed upon at the beginning of the game and will be the method used throughout the entire game. The only time extra points do not go to another player is when the extra points mean the player will win the game by getting those points. A game could be won by having all the points but one given to a player and that player just hitting the one point to win the game.

If you have a choice who to give the points to, be very careful who you choose to give the points to. If someone is really having trouble with a number, it might be better to give the points to someone else and let the player having trouble continue to have trouble. It has a fixed number of rounds and moves very quickly. It may be played by any number of players or teams.

The numbers 6, 7, 8, 9, 10, 11, 12, 13 and 14 are written down the center of the score board with the players names written in order across the top. Players take turns aiming at the thin outer "doubles" ring of the number of the round they are in. In the first round, play is for the double-6, in the second round play is for the double-7, etc. Only the double of the current number counts for any score. Each dart that lands in the proper double scores that player 50 points.

For example, in the first round a player shoots a single-5, double-6 and double-6, the players score would be points. If a player shoots at least one dart into the double of the target number, that player gets an additional throw of three darts at the The total of the 20's is added up in the usual way, the thin outer "doubles" ring counting as two 20's 40 points.

The thin inner "triples" ring counting as three 20's 60 points. The rest of the 20 counts as one 20 20 points. If none of the target doubles are hit, the player is not allowed a throw at the 20's.

The sum of 50 points for each of the target number double is added to the sum of the 20's and the score is written in the player's column next to the target number.

The first player tries to shoot first at 10, when a 10 is hit, play moves on to 11 and so on until all three darts are thrown. If the player misses the target number with all three darts, the player "slides" back a number for the next turn. For example, if the player is throwing at 15 and misses with all three darts, the next time that player throws, the target number will be This is a game for two players or teams only. It is a very difficult game but is great practice because only bullseyes and doubles count.

No scoring is needed if you can simply remember each players points from one to ten. One player from each team throws one dart at bullseye, closest to the bullseye goes first.

In order to score a "goal", the players first must "take possession of the ball". To take possession, you must hit a bullseye either a single or a double, it does not matter. To score a goal you must hit any double on the board. The doubles are the thin outer ring and the inner-bullseye. Any double you hit anywhere on the board counts as one goal and scores one point for you or your team.

This is a game that may be played by any number of players. It is good practice because it makes you aim at areas of the board you might not normally try to hit. No scoring is needed as long as you can remember playing order and what number each person is up to.

You must hit one dart in each number starting with 20 and continuing clockwise around the board until the 5 is hit. Only the thin wedge between the bullseye and the triples ring the thin inner ring count. Any darts that fall outside of this area do not count. Any number of darts may be used to hit the current target number, but once the number is hit, you do not throw your remaining darts and your turn is over. The rules are different when you must jump the "fences".

The fences are located at 6, 3 and To successfully jump a fence, you must hit the triple of the number that the fence is located at instead of the thin wedge. You are also limited to nine darts three turns to try to jump the fence. If you do not succeed in jumping the fence with nine darts, you are out of the race. I have also heard of this game being played with four fences located at 13, 17, 8 and 5.

I personally like the first method better. First the locations of the fences in this method are a little confusing to remember. Secondly, having the fence in the number 5 to win the race can be very frustrating. When I tried this method, there were several games where nobody won! We made it all the way around the course and couldn't nail a triple 5.

Try both ways and see what you think. This is a VERY fast moving game for a large number of players. Playing with less than six players means the game will be over in two or three minutes. Each player there are no teams in this game throws one dart at bullseye, closest to the bullseye goes first. Each player takes a turn trying to throw the highest possible score with three darts.

Each dart scores the number where it landed with the thin outer "doubles" ring counting as two times the number hit and the thin inner "triples" ring counting as three times. The outer bullseye counts as 25 and the inner as 50 points. After each player has thrown, whoever threw the lowest score that round is eliminated from the game and the next round is thrown with the remaining players. Whoever is left in the game at the end wins.

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